![]() ![]() Team bonus: Genitour available at the Archery Range.Stable units cost -15%/-20% in the Castle/ Imperial Age.Villagers move 5% faster in the Dark Age and 10% faster starting in the Feudal Age.Team bonus: Trade units yield 10% food in addition to gold.Ships regenerate 15 hit points per minute.Cavalry units deal +2 attack against Skirmishers.Town Center spawn 2 Villagers when the next Age is reached.Elephant units receive -25% bonus damage and are more resistant to conversion.Monks gain 5 hit points for every researched Monastery technology.All military units are created 11% faster.Team bonuses are included in civilization bonuses, because they work like traditional ones. Unique units, unique upgrades, unique technologies, and unique buildings are excluded in civilization bonuses, however the latter is shown in the in-game technology tree. Marked in italics are unadvertised civilization bonuses. To see the changes and past versions, see the respective civilization's article. This list shows the bonuses in the current form. The civilization bonuses of all civilizations are listed below. if the Malians are allied with the Vikings, their Docks only cost 109 wood (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109). Note that a civilization bonus and another civilization's team bonus can stack, e.g. In-game, the civilization bonuses are shown in the civilization's technology tree.Įvery civilization in Age of Empires II has two to six bonuses affecting only the civilization itself, and one additional team bonus that affects the civilization as well as all allies. Team bonus: Stables and Archery Ranges are 33% cheaper.Stable and Archery Range upgrades are 30% faster.All cavalry units and Horse Archers are 15% cheaper.Team bonus: Town Centers are 25% cheaper.Stone Thrower, Catapult, and Heavy Catapult fire 45% faster. ![]() Team bonus: Town Centers provide +4 population room.Ballistae and Helepolises have +1 range.Buildings are 10% cheaper (except towers, walls, and Wonders).Team bonus: Archer units have +2 Line of Sight.Docks have +150 HP and +4 Line of Sight.Catapult Trireme and Juggernaut fire 33% faster.Woodcutters work 15% faster and carry +2 wood.Scout Ship line fires 18%/25%/33% faster in the Tool/ Bronze/ Iron Age.Hunters work 30% faster and carry +3 food.Team bonus: Technologies are researched 30% faster.Villagers cost 75 food, but have +1/+1 armor and work 25% faster.All units are 4 times more resistant to conversion.Academy units have +1/+2 pierce armor in the Bronze/Iron Age.All non-ranged units have +2 Line of Sight.Team bonus: Houses and Farms are built 50% faster. Team bonus: Towers provide +4 population room.Wheel cost and researched time is reduced by 50%.Scout Ships and War Galleys have +2 range in the Tool Age and +3 range in the Bronze/Iron Age.Stone Thrower, Catapult, and Heavy Catapult have +50% HP.Polytheism and Astrology are free (requires Temple).Academy units move 30% faster and are 20% cheaper.Town Centers work 10% faster (starting in the Tool Age).Team bonus: Priests have +1 pierce armor.Gold Miners work 20% faster and carry +2 gold.Team bonus: Walls have +4 Line of Sight.Storage Pit technologies are 40% cheaper.Axemen, Short/ Broad/ Long Swordsmen and Legionaries have +5/+15/+20/+60/+80 HP.Team bonus: Fire Galleys have +1 pierce armor.Nobility is free (requires Government Center).Academy units and elephant units have +25% HP.Stone Miners work 20% faster and carry +2 stone.In Age of Mythology and Age of Empires III, civilizations distinguish themselves through different sets of units, buildings, improvements, gods, and Home City Cards rather than through individual bonuses.Īge of Empires III: The Asian Dynasties Review In Full Tech Tree games, all civilization bonuses are lost. Together with a civilization's individual technology tree, these bonuses are what makes every civilization special and determines its nature. They are featured in Age of Empires and Age of Empires II. A civilization bonus is an innate bonus in that applies to a player's civilization from the start of each game. ![]()
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