I couldn't get them to work (that's a discussion for another time). +I do not use game capture tools, though I have experimented with them in the past. +With or without Discord, Steam, or any other program that has an overlay of any type over the rendering, I get the exact same results: Crashes. This is even happening on FRESH installs of Reshade, for games that are having Reshade installed to their directories for the first time! These crashes make no sense to me and I have no clue what's causing them. While this computer is FAR from beefy or beastly, it STILL should reasonably be able to handle running old OpenGL games that already work without Reshade, once Reshade is installed. GPU 2 (Switched to via Nvidia Optimus when gaming): Nvidia Geforce GTX960M (2048 MB Cache) GPU 1 (Not Used For Gaming): Intel HD Graphics 4600 Intel Core i7 4720HQ (2.60 GHZ Default, 3.60 GHZ Turbo, 6MB Cache) Things tried: Reinstalling graphics drivers with Device Driver Uninstaller (with and without Nvidia Experience), tweaking with Nvidia Inspector (just in case overlays needed to be allowed for all types at the driver level for reshade to work), double-checking the graphics card being used (I run a nvidia optimus setup- this works fine with reshade for directx games, but only if the Nvidia GPU is selected for that game). GZDoom 3.3.0 (Result: Black screen with startup log in front, music, hang, not responding, crash) Neverwinter Nights: Enhanced Edition 1.76 (Result: Music, blackscreen, hang, crash, error message and memory dump) Neverwinter Nights: Diamond Edition 1.69 (Result: Music, blackscreen, hang, not responding, crash) This only occurs in OpenGL games and programs, is almost entirely uniform in how it happens, happens with each launch of said program or game, only occurs when reshade is installed for that game, and has no solution save removing Reshade entirely. The game launches to a black screen, plays it's music for a little bit, then either stops responding or crashes to a nonspecific error message and tells me to submit the logs and memory dumps to the game or program's developer (in one specific case). I've been looking for a solution to this problem (which appeared at some point after updating my nvidia drivers and trying a more recent version of Reshade) and have been pulling my hair out: Apparently I'm literally the only person on the entire internet experiencing these crashes, which affect literally every fullscreen or windowed OpenGL program I try to run with Reshade.
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